ROOM 2
Street of Beggers
SPECIAL 3
KEY 201
END_ROOM
ROOM_DESCR 2
Ye standith on the street of the lowly beggers. Ye are not more than a
begger yourself! The street is crowded with beggers, street urchin and those
that would seek favor of the mighty Sultan. You stand in front of a great
golden gate which is securely locked. Pounding upon the gate brings no
response. The walls are unclimbable. The crowd prevents you from moving
in any direction ......
END_ROOM_DESCR
SPECIAL 3
... A bell rings somewhere in the depths of the Palace ... B o n g !
... and the great gate swings open long enough for you to slip, unnoticed,
... inside.
...
END_SPECIAL

NOUN 201
Cord
Bell
A short bell cord is fixed to the wall
UNMOVABLE
PULLABLE
WEIGHT 001
SIZE 001
LOCATION 2
END_NOUN
NOUN_DESCR 201
The bell cord is just within your reach. Inscribed on it's girth are the
words ... "Abandon all hope ye who would ring this bell - For surly ye
           shall die!"
END_NOUN_DESCR
PULL_DESCR 201
You give the cord a mighty tug ....
END_PULL_DESCR
NOUN 202
Scroll
Papyrus
You see a Papyrus scroll here
READABLE
IS_LIGHT
WEIGHT 001
SIZE 001
LOCATION 2
POINTS 01
END_NOUN
NOUN_DESCR 202
The scroll is ancient ... the script is in the ancient tongue of the Old
Kings of Derum
END_NOUN_DESCR
TEXT 202
Opening the scroll you puzzle out the ancient idiograms ...

    Of the Knights and valiant soals, of Derum's hero a story is told.
      Of the day both bright and cold, this Hero will this tale unfold.
    Who boldly go in danger's way, seeking dragons below the Grey,
      Who let new words as yet unseen, be shown by turning one ex-green.
    Of lesser men who's bones lay bleached, Upon the sand of Dragon's Beach,
      Thier lamented souls a lesson teach, to the Hero of which we preach.
    No normal One will solve this rhyme, in less than their allotted time,
      As Heros are so are the Lords, who parry not with sharpened swords.
    The woman's wiles trap all unwary, Those that fail seek not to bury!
      And last is there a secret word, 'tis found nearto the blooded Bird.
    The key to light the darkened place, is not within a woman's grace.
      The virgin holds a man's own soul, and steals away his quest, his goal.
    To win the Goal and learn the Quest, a bit of metal in fire test,
      With end in sight and then in hand, return therefrom to promised land.
    And claim the prize that many seek, but few will find unless they cheat.
      These writings then are your clue, in this adventure they are true.
END_TEXT
ROOM 3
Gate house
EAST 6
END_ROOM
ROOM_DESCR 3
The gate to the west is closed and locked. Eastward you see a Court Yard.
END_ROOM_DESCR
ROOM 4
Gate house
WEST 5
POINTS 5
END_ROOM
ROOM_DESCR 4
The great gate to the West stands open. A cheering throng awaits to give
you a Hero's greeting. The East Portcullis slams shut behind you. Seems
they are glad to be rid of you.
END_ROOM_DESCR
ROOM 5
Street of Beggers
GAME_END
END_ROOM
ROOM_DESCR 5
As you pass through the great gates they majestically close. The great
locks slam shut. The throng of peasants surrounds your with greeting. They
touch you and your treasures.  You have won the game! Unfortunately they
become so enthusiastic that you are trampled in the melee! You die, however,
with a broad smile on your face.
END_ROOM_DESCR
ROOM 6
Court Yard
WEST 3
EAST 15
DOWN 7
SPECIAL 4
KEY 205
POINTS 5
END_ROOM
ROOM_DESCR 6
You stand in a beautiful court yard. As you look about you, you see an
open grate just off the walkway and to the East an ornate doorway. West
an closed portcullis stands ready to guard the castle against intruders.
You notice there is a large, marble stone in the center of the courtyard.
END_ROOM_DESCR
SPECIAL 4
No sooner than you touch her, she runs to the Gatehouse. You follow
trying to explain. She forgives you and presses a hidden button. Gates
begin to open and close magically in front of your bewildered eyes.
END_SPECIAL
NOUN 203
Stone
Marble
A massive Marble stone catches your eye. There are words inscribed upon it.
UNMOVABLE
READABLE
WEIGHT 150
SIZE 150
LOCATION 6
END_NOUN
NOUN_DESCR 203
The stone appears to have been hewn from a solid block of marble. There
are words inscribed upon it and a cut going deep into the stone
END_NOUN_DESCR
TEXT 203
Inscribed in the stone are the words: "Genuine Marble stone"
                                          Made in Taiwan
                                For the Sultan of the Promised Land
                                         FINE FOR TOUCHING!
END_TEXT
NOUN 204
Sword
Magical
You see a magical sword
IS_LIGHT
PUSHABLE
PULLABLE
READABLE
WEIGHT 005
SIZE 005
LOCATION 203
POINTS 10
END_NOUN
NOUN_DESCR 204
The sword is sharp and radiates an aura of power. There are runes inscribed
along the blade.
END_NOUN_DESCR
PULL_DESCR 204
Pulling at the sword it easily slips free almost jumping into your hand
by itself.
END_PULL_DESCR
PUSH_DESCR 204
You touch the sword and cut your finger! (That was dumb!)
END_PUSH_DESCR
TEXT 204
The runes, roughly translated, say," He who hath the strength to wrest this
blade from the marbled stone may a Hero be ... "
           (I didn't write it ... I just translated it!)
END_TEXT
ROOM 7
Undergound river
EAST 8
UP 6
SPECIAL 32
KEY 206
END_ROOM
ROOM_DESCR 7
The Underground river you now wade waist deep in, is full of garbage,
debris and small living things. The odor is terrible. The dirty river
flows East to West, vanishing into a locked iron grating. At hand are
steps carved into the stone walls that would allow you to climb to
the court yard above.
END_ROOM_DESCR
SPECIAL 32
The key turns in the dragon lock of the Iron Grate. The Grate opens and
the river carries you bodily along with the rest of the effluvient.
END_SPECIAL
NOUN 207
Grating
Iron
An Iron Grating bars the way
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 206
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 7
END_NOUN
NOUN_DESCR 207
The grating is covered with slime and mildew. But not so bad as to
obscure the dragon pictures worked into the metal.
END_NOUN_DESCR
ROOM 8
Underground river
NORTH 10
WEST 7
SOUTH 12
EAST 9
LIGHT 202
END_ROOM
ROOM_DESCR 8
The Murky waters of the river is fed by three streams coming from the
North, South and East. The Water tries to sweep you away toward the West.
The filthy water comes half way to your shoulders now. The stink is worse.
END_ROOM_DESCR
ROOM 9
Underground River
WEST 8
LIGHT 202
END_ROOM
ROOM_DESCR 9
The water is very black with corrupting material from the Palace
sewage outles Far above your head. The raw sewage cascades upon your head
in a terrible torrent then flows Westward down the channel. Thru a small
hole in the North cavern wall you see a body of dary gray water. The hole
is too small to go through.
END_ROOM_DESCR
ROOM 10
Underground river
SOUTH 8
EAST 11
LIGHT 202
END_ROOM
ROOM_DESCR 10
The waters swing around a bend in the cavern from East to South. The water
begins to take on a greenish tint and washes about your legs. The water
is not so deep here.
END_ROOM_DESCR
ROOM 11
Underground river
WEST 10
LIGHT 202
END_ROOM
ROOM_DESCR 11
The water here is a bit deeper and definately GREEN. You feel as If you
are about to loose your lunch. The water flows from between a million
minute cracks in the slick stone walls that surround you.
END_ROOM_DESCR
ROOM 12
Underground river
NORTH 8
DOWN 13
LIGHT 202
END_ROOM
ROOM_DESCR 12
The river flows North around a Bend in the Cavern. You bravely battle
the rapid current of the deepening waters. The water is a sickly Gray and
filled with what appear to be small portions of animal carcasses. The water
upwells here from an unseen source. The water swirls about your neck and
it's only through your great determination that it doesn't suck you down
into it.
END_ROOM_DESCR
ROOM 13
Deep beneath the Water
UP 12
SPECIAL 14
LIGHT 202
KEY 208
END_ROOM
ROOM_DESCR 13
You plunge deeper and deeper into the greasy, grey water. Finally, nearly
out of breath, you note something unusual in the depths.
END_ROOM_DESCR
SPECIAL 14
Turning the valve causes the water to suddenly drain away, leaving muck
and mire on the floor. In the muck many indistiguishable things aare
revealed.
END_SPECIAL
NOUN 208
Valve
Dragonhead
There is Valve the the image of a dragonhead forged into it
UNMOVABLE
TURNABLE
WEIGHT 001
SIZE 001
LOCATION 13
END_NOUN
NOUN_DESCR 208
The valve is at the bottom of the well.
END_NOUN_DESCR
TURN_DESCR 208
Turning the valve, at first, has no effect.
END_TURN_DESCR
ROOM 14
Well
SPECIAL 13
LIGHT 202
KEY 209
END_ROOM
ROOM_DESCR 14
You stand ankle deep in the mire. The stink that rises from it is not
describable. The wall of the well are slick with ooze and unclimbable.
END_ROOM_DESCR
SPECIAL 13
Pulling the lever causes the room to fill with the grey water as fast as it
emptied. The sudden flow leaves you out of breath and swimming for you life.
END_SPECIAL
NOUN 209
Lever
slimy
A short, slimy, lever protrudes from the muck.
UNMOVABLE
PULLABLE
WEIGHT 001
SIZE 001
LOCATION 14
END_NOUN
NOUN_DESCR 209
The lever is thick with goo
END_NOUN_DESCR
PULL_DESCR 209
The lever is easily moved
END_PULL_DESCR
NOUN 206
key
dragon
A muck covered dragon key gleams dully
TURNABLE
WEIGHT 001
SIZE 001
LOCATION 14
POINTS 05
END_NOUN
NOUN_DESCR 206
The key appears to be made of bronze and bears a dragon inscription
END_NOUN_DESCR
TURN_DESCR 206
The key grates in the lock. More force is needed ... or a different key
END_TURN_DESCR
CREATURE 301
Fish
Slasher
A two headed slasher fish comes for you
LOCATION 13
WEAPON 210
THRESHHOLD 1
HOSTILE
END_CREATURE
CREATURE_DESCR 301
The Slasher fish is ever hungry, feeding off the debris has made it huge.
It likes the dog sized rats best but will settle for a bit of human flesh
END_CREATURE_DESCR
NOUN 210
Meat
Rotting
There is a small piece of rotting meat here
EDIBLE
POISONOUS
WEIGHT 005
SIZE 005
LOCATION 246
END_NOUN
NOUN_DESCR 210
The meat smells of decay and is indeed putrid. The maggots fall from it
whenever it is touched.
END_NOUN_DESCR
NOUN 246
Can
Trash
There is a trash can here
UNMOVABLE
CLOSABLE
CLOSED
WEIGHT 150
SIZE 150
LOCATION 3
END_NOUN
NOUN_DESCR 246
The Trash can stinks ... there are flies all about it.
END_NOUN_DESCR
ROOM 15
Throne room
NORTH 16
SOUTH 33
EAST 25
WEST 6
END_ROOM
ROOM_DESCR 15
You have entered an ornate throne room. The throne itself is the central
attraction while marble statues abound about the edges of the room. The
room also has a magical air about it an fairly bristles with static
electric sparks. Archways lead North, South, East and West.
END_ROOM_DESCR
CREATURE 302
Wizard
Evil
The Evil Wizard waves his wand and bolts of lightning stab at you
LOCATION 15
WEAPON 202
THRESHHOLD 1
HOSTILE
END_CREATURE
CREATURE_DESCR 302
The Wizard is of the Old school, No Namby-Pamby lizards and newts for him,
He's going to turn YOU into a statue ... Just like the ones around the room.
END_CREATURE_DESCR
ROOM 16
Turret room
SOUTH 15
UP 20
DOWN 17
END_ROOM
ROOM_DESCR 16
You are in a Turret room. A Spiral stone staircase descends into the gloom
downwards while it also ascends into the light upwards.
END_ROOM_DESCR
ROOM 17
Dungeon Master's room
EAST 18
UP 16
END_ROOM
ROOM_DESCR 17
You are in the Dungeon Master's room. East is the entrance to a Torture
room. The Stone stairs ascend upward.
END_ROOM_DESCR
CREATURE 303
Master
Dungeon
The Dungeon Master stands here watching you carefully
LOCATION 17
WEAPON 203
THRESHHOLD 4
END_CREATURE
CREATURE_DESCR 303
The Dungeon Master firmly holds a plaque which you can read.
END_CREATURE_DESCR
NOUN 211
Plaque
Brass
The Dungeon Master Holds a Brass Plaque
UNMOVABLE
READABLE
WEIGHT 001
SIZE 001
LOCATION 17
END_NOUN
NOUN_DESCR 211
The plaque is made of brass, Has words inscribed upon it, and is tightly
held by the Dungeon Master.
END_NOUN_DESCR
TEXT 211
The Plaque reads,"This adventure brought to by Ev Cheney"
It also says,"Visiting travelers must keep their hands off the merchandise"
END_TEXT
ROOM 18
Torture chamber
WEST 17
SOUTH 19
EAST 24
SPECIAL 12
KEY 212
END_ROOM
ROOM_DESCR 18
The dismal room is lit with a number of smoky torches. Instruments of pain
are scattered about the room.
END_ROOM_DESCR
SPECIAL 12
A hidden trap door opens beneath your feet and you fall, head over heels,
into the abyss below
END_SPECIAL
NOUN 212
Whip
Leather
A leather whip which looks recently used
UNMOVABLE
PUSHABLE
PLAYABLE
TURNABLE
PULLABLE
READABLE
WEIGHT 001
SIZE 001
LOCATION 18
END_NOUN
NOUN_DESCR 212
The whip has words inscribed upon its handle
END_NOUN_DESCR
PUSH_DESCR 212
You Push the whip
END_PUSH_DESCR
PLAY_DESCR 212
You play with the whip
END_PLAY_DESCR
TURN_DESCR 212
You turn it over in your hands
END_TURN_DESCR
PULL_DESCR 212
You pull at the whip
END_PULL_DESCR
TEXT 212
The words say "For Ages 6 to 8"
END_TEXT
NOUN 213
Gong
silver
A small silver gong glints at you
PLAYABLE
WEIGHT 005
SIZE 005
LOCATION 19
POINTS 10
END_NOUN
NOUN_DESCR 213
The silver gong looks quite expensive ... it is sure, however to create
quite a racket!
END_NOUN_DESCR
PLAY_DESCR 213
    G  O  N  G  !!!!!
END_PLAY_DESCR
NOUN 214
Torch
Smoky
A torch smokes and sputters
IS_LIGHT
ON
WEIGHT 005
SIZE 005
LOCATION 18
POINTS 01
END_NOUN
NOUN_DESCR 214
The torch uses burning pitch as Fuel, it's smokey and sputters
END_NOUN_DESCR
NOUN 215
Rack
Tourture
There is a torture rack near one wall
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 18
END_NOUN
NOUN_DESCR 215
The "Rack" is old and unused. Still it appears it could still work
END_NOUN_DESCR
NOUN 216
Crusher
Foot
The is a heavy looking foot crusher in a corner
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 18
END_NOUN
NOUN_DESCR 216
The Foot crusher brings confessions fast. Also Excruciating pain. Perhaps
the later is the reason for the former. (And they said you wern't very
clever)
END_NOUN_DESCR
ROOM 19
Dungeon
NORTH 18
SPECIAL 9
KEY 218
LIGHT 214
END_ROOM
ROOM_DESCR 19
The dungeon you are in has old straw on the stone floors. The barred
door if the cell shows the scratches and dents of a fraustrated prisoner.
END_ROOM_DESCR
SPECIAL 9
Suddenly the floor tips sideways and you are flung headlong into the
abyss below.
END_SPECIAL
NOUN 218
chime
golden
A little golden chime is here. It has a bit of an inscription on it.
READABLE
WEIGHT 005
SIZE 005
LOCATION 19
POINTS 05
END_NOUN
NOUN_DESCR 218
The dainty Golden chime holds the promise of beautiful music.
END_NOUN_DESCR
TEXT 218
A magical tune to warm your day, upon my chime my tune you'll play,
and had you given me a chance, to my music you could dance.
END_TEXT
NOUN 217
Pully
Rope
A Rope pully is attached to the beams above
UNMOVABLE
PULLABLE
WEIGHT 001
SIZE 001
LOCATION 24
END_NOUN
NOUN_DESCR 217
Something is suspended from the rope pully. You cannot see into whatever
it is.
END_NOUN_DESCR
PULL_DESCR 217
The Pully squeeks . . .
END_PULL_DESCR
ROOM 20
Stairwell landing
NORTH 21
UP 22
DOWN 16
END_ROOM
ROOM_DESCR 20
The stone stairs continue arduously Higher and Lower. A room of some sort
is on the North side of the landing.
END_ROOM_DESCR
ROOM 21
Armory
SOUTH 20
LIGHT 214
END_ROOM
ROOM_DESCR 21
You stand in a medieval Armory.
END_ROOM_DESCR
NOUN 219
Spear
long
A sturdy Long spear is here
WEIGHT 010
SIZE 010
PUSHABLE
LOCATION 21
POINTS 05
END_NOUN
NOUN_DESCR 219
The spear is ordinary buy very sturdy
END_NOUN_DESCR
PUSH_DESCR 219
The heft of the spear makes it an excellent throwing weapon
END_PUSH_DESCR
ROOM 22
Battlement
DOWN 20
SPECIAL 23
KEY 220
END_ROOM
ROOM_DESCR 22
You stand in an abandoned battlement. In the distance you see a volcano
near a beautiful white sandy beach. The volcano is partially active but
not violently so. Eastward you see an especially protected building
within the Palace. It seems guards are everywhere around it. Below
is a courtyard with a solitary stone in its center. Beyond the wall
of the palace a crowd begins to gather. They are cheering for something.
END_ROOM_DESCR
SPECIAL 23
As you turn the Plate, freshly inscribed words become visable ...
"The key to the Harem is contained in a musical instrument"
END_SPECIAL
ROOM 23
Battlement
EAST 20
END_ROOM
ROOM_DESCR 23
Battlement
END_ROOM_DESCR
NOUN 220
Plate
Copper
A freshly polished old copper plate is here.
TURNABLE
READABLE
WEIGHT 005
SIZE 005
LOCATION 22
POINTS 10
END_NOUN
NOUN_DESCR 220
The old copper plate has recently been cleaned and polished
END_NOUN_DESCR
TURN_DESCR 220
Turning the plate reveals the reverse side.
END_TURN_DESCR
TEXT 220
The WAS something written here, but now the writing has dissapeared
Maybe if there were more light to read it by ...
END_TEXT
ROOM 24
Dungeon
WEST 18
SPECIAL 11
KEY 221
LIGHT 214
POINTS 05
END_ROOM
ROOM_DESCR 24
You are in a darkened dungeon. The flame from the torch barely illuminates
the interior. There is the smell of sweat, rotten flesh and decaying fecal
matter here. Putrid water runs across the floor and disapears into the
cracks between the rough stones in the floor.
END_ROOM_DESCR
SPECIAL 11
A hidden metal grating, on which you were standing, slips. You fall into
a dark abyss.
END_SPECIAL
NOUN 221
Drum
Leather
A leather bound drum is here
PLAYABLE
READABLE
WEIGHT 010
SIZE 010
LOCATION 24
POINTS 10
END_NOUN
NOUN_DESCR 221
The drum is made of wood and leather. Stapled together with brass
fixtures. It has a magical air about it. There is writing on its
playing surface.
END_NOUN_DESCR
PLAY_DESCR 221
You strike the drum surface and an unbelievable  TUM! comes forth. The
drum sound is loud enough to wake the dead!
END_PLAY_DESCR
TEXT 221
The words say," For every deed there is a place, for every place ... a deed"
                    It's an advertisment from a Real estate company!
END_TEXT
NOUN 222
Manicles
Iron
Iron Manicles are stapled to the wall
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 24
END_NOUN
NOUN_DESCR 222
The manicles have seen a lot of use. It appears that once locked, they may
never be opened without cutting the hand off the prisoner
END_NOUN_DESCR
NOUN 223
Crossbow
Metal
A metal Crossbow can fire deadly bolts.
WEIGHT 010
SIZE 005
LOCATION 21
POINTS 10
CAN_SHOOT
NUM_SHOTS 4
END_NOUN
NOUN_DESCR 223
The Crossbow was one of the most deadly weapons of ancient ages. The four
bolts (arrows) you found with it are short, sharp and deadly looking
END_NOUN_DESCR
CREATURE 304
Prisoner
Old
A incredibly old man is a prisoner here.
LOCATION 24
WEAPON 204
THRESHHOLD 3
END_CREATURE
CREATURE_DESCR 304
The Old prisoner hangs from his manicles. The chaffing on his arms and
fresh welts on his back tell of the punishment for wrong doing here.
Perhaps a political prisoner, an ex member of the household, a Guard
that failed to do his duty? The prisoner stirs, examines you ... but
does not speak.
END_CREATURE_DESCR
ROOM 25
Harem Entrance
WEST 15
SPECIAL 26
KEY 213
END_ROOM
ROOM_DESCR 25
You stand in a foyer in the entrance to the Sultan's Harem. West is the
Throne room and East is a tightly locked door. Thru the curtained and
Barred door you catch a glimpse of a number of beautiful young women.
END_ROOM_DESCR
SPECIAL 26
                             G O N G !!!!!!
The Gong rings out. Some unidentifiable force swings open the barred doors
and you pass through them. The Barred doors slam shut behind you. The
fact that you might be trapped doesn't ocurr to you. The sight before
your eyes makes you forget all else .....
END_SPECIAL
CREATURE 305
Eunuch
Fierce
A Fierce looking Eunuch guards the entrance to the Harem
LOCATION 25
WEAPON 223
THRESHHOLD 2
HOSTILE
END_CREATURE
CREATURE_DESCR 305
The Eunuch, armed with a Scimitar, takes a long sweeping slash at you.
You jump back, but not before receiving a slight gash on the arm.
END_CREATURE_DESCR
NOUN 224
Scimitar
Sharp
A sharp scimitar is here
TURNABLE
READABLE
WEIGHT 015
SIZE 015
LOCATION 26
POINTS 10
END_NOUN
NOUN_DESCR 224
The scimitar, a traditional long curved sword of the Middle East, is sharp
beyond belief! The heft and strength of this sword is such that it could
easily slice thru a few layers of armor. There is a trick to using this
weapon ... the instructions are written on the blade.
END_NOUN_DESCR
TURN_DESCR 224
Taking the Simitar in both hands you make several sweeping turns over your
head, finally bring the huge blade down with a deafening SWOOSH! The Heavy
blade strikes ... but passes magically through all it touches.
END_TURN_DESCR
TEXT 224
The writing is an ancient Arabic. It says "Turn the blade twice over your
head and close cover before striking!"
END_TEXT
ROOM 26
Harem
NORTH 34
SPECIAL 27
KEY 225
END_ROOM
ROOM_DESCR 26
A nearly naked girl stands enchantingly before you. You can't seem to look
directly at her. What you CAN see however is her creamy white legs and Tummy.
Her bosom heaves in anticipation and she says in a whisper ... "Go not thru
the Northern curtain."  You try to look into her face to see the truth but ...
END_ROOM_DESCR
SPECIAL 27
As the veil falls you see her young and pretty face. Her eyes ablaze with
lust. "I am a virgin from the village of Derum," She says, "I was brought
here to wed the Sultan. Rescue me and I shall be yours forever and treat
you to unimaginable delights." Her lips shine strawberry red as she speaks.
" Go not through the Northern curtain ... Stay and help me find the way to
ecstasy", She adds.
END_SPECIAL
NOUN 225
Veil
Green
A green Veil covers her face
UNMOVABLE
PULLABLE
WEIGHT 001
SIZE 001
LOCATION 26
END_NOUN
NOUN_DESCR 225
The green veil hides her face. Only a hint of her eyes glint from above it.
Her eyes are hard to read ... Lust?  Greed?  Anticipation?  There is no
telling as long as the veil remains in place.
END_NOUN_DESCR
PULL_DESCR 225
You pull the veil from her face.
END_PULL_DESCR
ROOM 27
Harem
NORTH 34
SPECIAL 28
KEY 226
END_ROOM
ROOM_DESCR 27
< HAREM >
She dances away from you and grabs a pillow from the couch. She holds it
between you and her keeping you at a distance. Your eyes steal away from
her lush body long enough to note the curtained exit to the North. Looking
back you see the promise of forbidden fruit as her gown momentarily slips
from her shoulders.
END_ROOM_DESCR
SPECIAL 28
The pillow falls away and the force of your push knocks the girl back onto
the couch.
END_SPECIAL
NOUN 226
Pillow
silken
She holds a silken pillow before her. Hiding her youthful innocence.
UNMOVABLE
PUSHABLE
WEIGHT 001
SIZE 001
LOCATION 27
END_NOUN
NOUN_DESCR 226
The pillow is made of silk. She holds it between you and you can get no
closer to her.
END_NOUN_DESCR
PUSH_DESCR 226
The pillow pushes away with surprising ease.
END_PUSH_DESCR
ROOM 28
Harem
NORTH 34
SPECIAL 29
KEY 227
POINTS 5
END_ROOM
ROOM_DESCR 28
< HAREM >
She Girl now lays face down upon the couch, once again hiding her charms and
her face. As she fell you noted a tattoo on her breast, just above the nipple.
You can't see it now. The Curtain to the north billows slightly. Someone is
there. She notices your glance at the curtain and says to you, "Don't Go ...
...Stay and play with me a while."
END_ROOM_DESCR
SPECIAL 29
You forcefully turn her to face you again. Her transparent gown falls open
to reveal her near naked body. Stretched over the couch inviting your
inspection. Her lips tremble, then open to speak ....
END_SPECIAL
NOUN 227
Body
Limp
Her limp body faces away from you
UNMOVABLE
TURNABLE
WEIGHT 001
SIZE 001
LOCATION 28
END_NOUN
NOUN_DESCR 227
You gaze at her unprotected form covered in a transparent silken gown. Her
firm round behind and well muscled back glisten in the light. Her legs and
thighs are pulled tightly together as if to hide a treasure. Her raven
black hair tumbles about her shoulders, hiding her sweet face. Her hands are
pulled beneath her clasping, or covering something.
END_NOUN_DESCR
TURN_DESCR 227
Her pliant body turn easily in your strong hands
END_TURN_DESCR
ROOM 29
Harem
NORTH 34
SPECIAL 30
KEY 228
END_ROOM
ROOM_DESCR 29
"Go not from me, sweet prince," She murmers. And again the Northern curtain
moves slightly. You fall onto her body on the couch as she begins to unfasten
your clothing. Her hands reaching into unfamilier places, exploring and
wondering at mysteries she has never known. You move your hand over her
naked legs and thighs then up her warm torso to her young, firm breasts.
END_ROOM_DESCR
SPECIAL 30
< HAREM >
She nearly swoons in passion. "Take me and you will be my first", she
whispers. She squirms about and re-positions her hips above yours. Her
body otherwise pressed to yours ....
END_SPECIAL
NOUN 228
Breast
firm
Her firm breast is beneath your hand. There are words tattooed there.
UNMOVABLE
PLAYABLE
READABLE
WEIGHT 001
SIZE 001
LOCATION 29
END_NOUN
NOUN_DESCR 228
Her breasts are firm and her tender but small nipples are hard and pointing.
There is a small picture of a dragon with words beneath it tatooed on them.
END_NOUN_DESCR
TEXT 228
The tatoo is of a fire breathing dragon and the words beneath it read:
        /    /                                        \    \
       /   \/             __/\/\/\/\                   \/   \
      |    /             _\/ \      \___/          *    \    |
      |   / __           \//  \        e\__   ** *    __ \   |
      |  / /  \    ______/|  __|_\  /_\___O**** *  * /  \ \  |
      |  |(_)  |  /_______/\____E \___E      *** ** |  (_)|  |
      |  \ \__/          Light of Derum        **    \__/ /  |
      |   |                                      ** *    |   |
      |    \_                                          _/    |
      |      \__               /   \                __/      |
      |         \_____   ___  /     \  ____    ____/         |
                 |                                |
END_TEXT_DESCR
PLAY_DESCR 228
You fondle her breasts and she pants with desire
END_PLAY_DESCR
ROOM 30
Harem
NORTH 34
SPECIAL 31
KEY 229
POINTS 10
END_ROOM
ROOM_DESCR 30
You place your hands upon her now naked hips. She is poised above you
ready for you to pull her down and thrust herself upon her desire. There
is a definate noise coming from the Nothern curtains. You feel eyes upon
you and the girl. You could quickly stand and gather your weapons if
needed but the girl is demanding. Her body warm to the touch.
END_ROOM_DESCR
SPECIAL 31
You enter her body and she squeels with the momentary pain. She surly
was a virgin. But no longer. Your combined passion explodes in a frenzy
of love making and lust. Her eyes roll back in her head as her breath comes
faster and faster. Her demands are great but you manage to satisfy her and
then yourself. Later as you are both completely quenched. You stand and
gather your things. You dress and begin to explore the room in greater
detail. You note that she dresses also but she appears far more radiant
than before ....
END_SPECIAL
NOUN 229
Hips
Poised
Your fingers press tightly into the flesh of her poised hips.
UNMOVABLE
PULLABLE
WEIGHT 001
SIZE 001
LOCATION 30
END_NOUN
NOUN_DESCR 229
Her hips are poised above yours. Her thighs apart and ready. Your hands cup
her buttocks and you have but to pull her onto yourself and she will learn
the good and the bad of you.
END_NOUN_DESCR
PULL_DESCR 229
With sudden passion you pull her down over you.
END_PULL_DESCR
ROOM 31
Harem
NORTH 34
WEST 25
SPECIAL 8
KEY 231
LIGHT 230
POINTS 10
END_ROOM
ROOM_DESCR 31
< HAREM >
You hear the timid words of the girl, "Don't leave me, take me with you"
The noise behind the nothern curtain appears to be the sound of a chain,
rattling softly against the stone. Westward the Barred door is no longer
closed. You diligently search the room ...
END_ROOM_DESCR
SPECIAL 8
A putrid mist suddenly envelopes you.. you can see nothing and you feel
like you are falling ... as indeed you are ...
END_SPECIAL
NOUN 230
Girl
Pretty
The girl stands by your side. Her face is radiant.
EDIBLE
IS_LIGHT
ON
PUSHABLE
PLAYABLE
TURNABLE
PULLABLE
READABLE
WEIGHT 005
SIZE 005
LOCATION 31
POINTS 20
END_NOUN
NOUN_DESCR 230
The girl is dressed in a revealing transparent gown. Her body glistens in
the light and she stays close by you. She seems to almost glow in her
happiness. Her eyes never stray from you. When she walks it is with confidence
in the knowledge she is with you. Her supple muscles ripple under her fair
skin as she moves.
END_NOUN_DESCR
PUSH_DESCR 230
You push her roughly and a hurt look appears in her eyes. She runs bach to
your side, wrapping her arms about your neck and burying her face in your
powerful shoulders. Looking into your face she silently forgives you then
turns to stand at your side again.
END_PUSH_DESCR
PLAY_DESCR 230
You run your hands playfully over her tender skin. Her little breasts and
buttocks. She laughs in delight.
END_PLAY_DESCR
TURN_DESCR 230
You turn her about and admire her youthful body. She stands for a moment,
her back toward you letting you gaze at her back, firm buttocks and strong
legs. She then turns back toward you to stand close.
END_TURN_DESCR
PULL_DESCR 230
\you grab the girl and pull her hard against you, momentarily knocking the
breath out of her. She responds by wraping her arms about your body and
lifts her pretty face for a kiss. The kiss lasts a long moment and you part
END_PULL_DESCR
TEXT 230
You notice that the tatoo on the girls chest seems to glowing, you examine
it once again to see what is says
The tatoo is of a fire breathing dragon and the words beneath it read:
        /    /                                        \    \
       /   \/             __/\/\/\/\                   \/   \
      |    /             _\/ \      \___/          *    \    |
      |   / __           \//  \        e\__   ** *    __ \   |
      |  / /  \    ______/|  __|_\  /_\___O**** *  * /  \ \  |
      |  |(_)  |  /_______/\____E \___E      *** ** |  (_)|  |
      |  \ \__/          Light of Derum        **    \__/ /  |
      |   |              The lamp is lit         ** *    |   |
      |    \_                                          _/    |
      |      \__               /   \                __/      |
      |         \_____   ___  /     \  ____    ____/         |
                 |                                |
END_TEXT
NOUN 231
Knob
silver
There is a silver knob attached to the wall
UNMOVABLE
TURNABLE
WEIGHT 001
SIZE 001
LOCATION 31
END_NOUN
NOUN_DESCR 231
The silver knob seems to serve no purpose
END_NOUN_DESCR
TURN_DESCR 231
The knob turns slowly left and then right
END_TURN_DESCR
ROOM 32
Underground river
WEST 40
EAST 7
LIGHT 230
POINTS 10
END_ROOM
ROOM_DESCR 32
The river rushes West into the darkness. Behind you you hear the grate slam
shut.
END_ROOM_DESCR
ROOM 33
Art Gallery
NORTH 15
LIGHT 204
POINTS 10
END_ROOM
ROOM_DESCR 33
You stand in a room dedicated to artworks. Hung all about are a number
of pictures.
END_ROOM_DESCR
ROOM 34
Dungeon
GAME_END
END_ROOM
ROOM_DESCR 34
A number of guards grab you as quicky as you enter. They beat you severely
and drag you to a dungeon beneath the castle. You are chained to the walls
with heavy manicles. Over the years that then pass, you are beaten and
tortured often and grow old and frail. Strange visitors pass through your
cell on occasion. Sometimes to steal, sometimes to simply wander about and
sometimes to simply dissapear before your eyes. Eventually you die ... but
You have gone mad in the meantime so it's probably for the best!
END_ROOM_DESCR
ROOM 35
Caverns
NORTH 43
WEST 43
SOUTH 37
EAST 36
LIGHT 230
END_ROOM
ROOM_DESCR 35
You have left the river and stand on (more or less) dry ground. There are
Tunnels running off in all directions
END_ROOM_DESCR
ROOM 36
Caverns
NORTH 43
WEST 35
SOUTH 39
EAST 37
LIGHT 230
END_ROOM
ROOM_DESCR 36
The river flows from East to South. There are Tunnels running off in every
direction.
END_ROOM_DESCR
ROOM 37
Caverns
NORTH 35
WEST 36
SOUTH 40
EAST 43
LIGHT 230
END_ROOM
ROOM_DESCR 37
The river flows from South to West. There are Tunnels running off in every
direction.
END_ROOM_DESCR
ROOM 38
Cavern
NORTH 35
WEST 45
SOUTH 41
EAST 43
LIGHT 230
END_ROOM
ROOM_DESCR 38
The river flows from South to West. There are Tunnels running off in every
direction
END_ROOM_DESCR
ROOM 39
Caverns
NORTH 36
WEST 37
SOUTH 42
EAST 40
LIGHT 230
END_ROOM
ROOM_DESCR 39
The river flows from North to South. There are Tunnels running off in every
direction.
END_ROOM_DESCR
ROOM 40
Caverns
NORTH 37
WEST 43
SOUTH 35
EAST 32
LIGHT 230
END_ROOM
ROOM_DESCR 40
You have entered an elaborate maze of tunnels in a Cavern. The river flows
West to North. There are Tunnels running off in all directions.
END_ROOM_DESCR
ROOM 41
Caverns
NORTH 38
WEST 35
SOUTH 40
EAST 42
LIGHT 230
END_ROOM
ROOM_DESCR 41
The river runs East to North. There are Tunnels running off in every
direction.
END_ROOM_DESCR
ROOM 42
Caverns
NORTH 39
WEST 41
SOUTH 43
EAST 35
LIGHT 230
END_ROOM
ROOM_DESCR 42
The river flows North to West. There are Tunnels running off in every
direction.
END_ROOM_DESCR
ROOM 43
Caverns
NORTH 40
WEST 42
SOUTH 35
EAST 35
LIGHT 230
END_ROOM
ROOM_DESCR 43
You stand on (more or less) dry ground. There are Tunnels running off in every
direction.
END_ROOM_DESCR
ROOM 44
White beach
NORTH 48
WEST 47
SOUTH 45
END_ROOM
ROOM_DESCR 44
You stand on a pure white beach. North is a path with leads torward the top
of an active volcano. South is more beach with a river running through its
center. West is the open sea. East is an unclimbable cliff.
END_ROOM_DESCR
ROOM 45
White Beach
NORTH 44
WEST 47
SOUTH 46
EAST 38
POINTS 10
END_ROOM
ROOM_DESCR 45
You stand on a pure white beach. The River flows from the caverns, in the
East to the open sea in the West. South is more open beach.
END_ROOM_DESCR
ROOM 46
White Beach
NORTH 45
WEST 47
SOUTH 47
POINTS 10
END_ROOM
ROOM_DESCR 46
You stand on a pure white beach surrounded on the West and South sides
by the open sea. North is more open Beach and East is an unclimbable
cliff. The sun beats down unmercifully here  ...
END_ROOM_DESCR
NOUN 232
Skeleton
Human
There is a bleached out Human skeleton half buried in the sand
UNMOVABLE
WEIGHT 150
SIZE 150
LOCATION 46
END_NOUN
NOUN_DESCR 232
The skeleton is that of a man. The bones are falling apart from each other
and appear to have been here, undisturbed, for a long time.
END_NOUN_DESCR
NOUN 233
Bone
Shin
There is a shin bone here
TURNABLE
WEIGHT 005
SIZE 005
LOCATION 46
POINTS 10
CAN_SHOOT
NUM_SHOTS 3
END_NOUN
NOUN_DESCR 233
The shin bone is from the Human skeleton. It appears normal in every way
except, of course, it is quite bleached out by the sun. It is incredibly
light and for some reason reminds you of a weapon. Why? I don't know! It
just does! (Don't ask stupid questions!)
END_NOUN_DESCR
TURN_DESCR 233
As the bone turns (Like the television Soap Opera) A small mechanism is
revealed. The bone only appears to be a bone. It is apparently something
quite unexpected. But what?  There is a small hole in one end of it.
END_TURN_DESCR
ROOM 47
Open Sea
GAME_END
END_ROOM
ROOM_DESCR 47
You step into the sea and are quicky washed under by the heavy surf.
You drown and all you have is lost forever to the fishes
END_ROOM_DESCR
ROOM 48
Foot path
UP 49
DOWN 44
END_ROOM
ROOM_DESCR 48
The foot path slowly ascends the side of the volcano. Below you the
beach reflects the bright sun shine.
END_ROOM_DESCR
ROOM 49
Foot path
UP 50
DOWN 48
END_ROOM
ROOM_DESCR 49
The path steepens. Above is a place to rest, below the Beach is but a small
white patch. There is a mysterous rumbling from the volcano
END_ROOM_DESCR
ROOM 50
Foot Path
EAST 51
UP 52
DOWN 49
END_ROOM
ROOM_DESCR 50
The foot path steepens even more. You slowly and laboriously work your
way toward the top of the volcano. Just East of the path is a place to rest.
END_ROOM_DESCR
ROOM 51
Rest stop
WEST 50
SPECIAL 55
KEY 204
END_ROOM
ROOM_DESCR 51
Thankfully you sit in a small flat area on the side of the Volcano.
Your somewhat precarious perch does afford you an interesting view.
You can see the paths undulations both up and down the side of the
vocano. Just above, the path seems to be interrupted as part of it has
collapsed and a gap of some 10 feet is apparent. The smoke from the
volcano's mouth is obscuring the break. GOOD THING YOU STOPPED HERE
as you wouldn't be able to see the gap from the path itself until
it was too late! You might have been killed! You are also thankful
for the fire someone has set here as it has been getting colder and
colder the higher you climb. You ponder a way to bridge the gap as
you warm your self by the fire.
END_ROOM_DESCR
SPECIAL 55
Passing the sword through the fire you experience a feeling of light
headedness. There is a sudden flash ...
END_SPECIAL
NOUN 234
Fire
small
A small fire has been set here.
UNMOVABLE
READABLE
WEIGHT 001
SIZE 001
LOCATION 51
END_NOUN
NOUN_DESCR 234
The fire burns with a clean blue and yellow flame. Staring into the flame
hypnotises you and you believe you can see letters forming in the flames.
END_NOUN_DESCR
TEXT 234
The flickering letters say ,"   s    e    t    f   .    i     S   y M   l"
                               a s  h  t s  o   i e  A B t  f  h n   e a
                              P    t    e    f   r         o    i     t
  Cryptic? Not really.
END_TEXT

ROOM 52
Foot path
UP 54
DOWN 50
SPECIAL 53
KEY 219
END_ROOM
ROOM_DESCR 52
The foot path seems to continue. It as as steep as ever. The smoke from the
volcano obscures your vison and makes you sneeze. Be very careful as it
is a long way down.
END_ROOM_DESCR
SPECIAL 53
You cleverly extend the spear in front of you and find there is a large
gap in the path where it has collapsed. You extend the spear further
and touch the other side. Placing one end of the spear on the far side,
and the other into a small crevice, you bravely step out over the precipice
and onto the spear. Balancing your load you work your way across and soon
reach the other side. You regain the spear and look about.
END_SPECIAL
ROOM 53
Foot path
UP 55
DOWN 54
SPECIAL 52
KEY 235
POINTS 10
END_ROOM
ROOM_DESCR 53
The foot path levels somewhat and continues toward the top. Down you
see the path has collapsed an there is a 10 foot gap leading stright down
between where you are and the lower section of path.
END_ROOM_DESCR
SPECIAL 52
You push the tree trunk across the gap and place it into a small crevice
on either side. You now carefully cross the gap atop the trunk and safely
reach the far side. As you do the trunk slips and crashes to the base of
the cave in.  Had you been on the log you would have died.
END_SPECIAL
NOUN 235
Trunk
Tree
An old tree trunck is alongside the path
UNMOVABLE
PUSHABLE
WEIGHT 050
SIZE 050
LOCATION 53
END_NOUN
NOUN_DESCR 235
The Tree Trunk is about 20 feet long
END_NOUN_DESCR
PUSH_DESCR 235
Unnnnnggggghhh!  You push hard on the Tree trunk.
END_PUSH_DESCR
ROOM 54
Cliff
GAME_END
END_ROOM
ROOM_DESCR 54
You step out into space and fall hundreds of feet to the rocks below.
You crushed and tangled body is swept by the pounding surf into the sea.
END_ROOM_DESCR
ROOM 55
A ledge
DOWN 53
SPECIAL 56
KEY 236
END_ROOM
ROOM_DESCR 55
You stand now on a ledge which overhangs the volcano. The place is set
for a ritual and the hungry flames in the inferno below seem to be
licking at base of the Ledge. Anticipating a blood offering.
END_ROOM_DESCR
SPECIAL 56
As you touch the chains the Pricess is released. She falls to her
knees in gratitude before you.
END_SPECIAL
NOUN 236
Chains
Golden
Golden chains inprision a beautiful princess
UNMOVABLE
PUSHABLE
WEIGHT 001
SIZE 001
LOCATION 55
END_NOUN
NOUN_DESCR 236
The chains were used to tie the Princess to the ledge.
END_NOUN_DESCR
PUSH_DESCR 236
The chains, already warm , become hot in your hands. You drop them.
END_PUSH_DESCR
ROOM 56
Ledge
DOWN 53
POINTS 10
END_ROOM
ROOM_DESCR 56
The volcano roars and flames shoot up hundreds of feet.
END_ROOM_DESCR
CREATURE 306
Dragon
Huge
The huge dragon has come to feast on a Human sacrifice.
LOCATION 55
WEAPON 233
THRESHHOLD 3
HOSTILE
END_CREATURE
CREATURE_DESCR 306
The dragon was about to tear the hapless princess from her chains and
tear her tiny body to bite size morsals. Then you showed up. "Why then",
Thought the dragon,"The girl will make a flavorful dessert after this
new main course is eaten." He drops the princess and moves toward you.
END_CREATURE_DESCR
NOUN 205
Princess
Dainty
A dainty princess is at your side
PUSHABLE
WEIGHT 025
SIZE 005
LOCATION 56
POINTS 50
END_NOUN
NOUN_DESCR 205
The Dainty Princess is a curvatious little damsel. Her figure is small but
well fashioned with small, firm bosom and prim backside. Her costume is
torn but shows great quality. A long tear in the dress reveals the back
of a long, shapely leg and a hint of her lovely buttocks and hip.
END_NOUN_DESCR
PUSH_DESCR 205
Your hands touch the place where the dress is ripped. You feel the muscles
beneath her darkly tanned skin. A quick feel of blushing warmth and she
pushes your hand away with a promising smile upon her lips.
END_PUSH_DESCR
NOUN 237
note
tiny
A tiny note is here.
READABLE
WEIGHT 001
SIZE 001
LOCATION 56
POINTS 01
END_NOUN
NOUN_DESCR 237
The note seems to have writing on it.
END_NOUN_DESCR
TEXT 237
The note says," Take the Princess away from the volcano, and return to
the courtyard where the quest will be almost complete. Touch not the
princess until that time but keep thy darn hands to thyself! "
END_TEXT
NOUN 238
PaintingA
Oil
Oil paintingA hangs here
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 33
END_NOUN
NOUN_DESCR 238
The painting is of a dungeon and a musical instrument. The dugeon is
unoccupied.
END_NOUN_DESCR
NOUN 239
PaintingB
Oil
Oil PaintingB hangs here
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 33
END_NOUN
NOUN_DESCR 239
It is a picture of a copper plate, green with tarnish and corrosion.
END_NOUN_DESCR
NOUN 240
PaintingC
oil
Oil paintingC hangs here
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 33
END_NOUN
NOUN_DESCR 240
The picture is of a virgin in a Harem. About her head is an Aura.
END_NOUN_DESCR
NOUN 241
PaintingD
Oil
Oil PaintingD hangs here
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 33
END_NOUN
NOUN_DESCR 241
The painting depicts the travels of a prince who ends up chained in a dungeon
END_NOUN_DESCR
NOUN 242
PaintingE
Oil
Oil PaintingE hangs here
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 33
END_NOUN
NOUN_DESCR 242
The picture is of a traveler, a sword and and fire. The sword Burns.
END_NOUN_DESCR
NOUN 243
PaintingF
Oil
Oil PaintingF hangs here
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 33
END_NOUN
NOUN_DESCR 243
The painting is of a ritual Sacrifice. A girl is tied with golden chains to
a rocky ledge. A Dragon surrounded by flame appoaches her.
END_NOUN_DESCR
NOUN 244
PaintingG
Oil
Oil PaintingG Hangs here
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 33
END_NOUN
NOUN_DESCR 244
The picture is of a large fish with a smaller picture of a key.
END_NOUN_DESCR
NOUN 245
PaintingH
Oil
Oil PaintingH hangs here
UNMOVABLE
WEIGHT 001
SIZE 001
LOCATION 33
END_NOUN
NOUN_DESCR 245
The painting portrays men in armor on a battlement. They hold spears
and crossbows and fight an unseen enemy.
END_NOUN_DESCR
INTRO
Oh Scourge of a thousand women's tents!  Oh slayer of Monsters!
Oh thief of Allah's treasures!  You have finally been brought to
the Sultan's justice. Surrounded by a crowd of your betters you
have been brought to the Palace of the Sultan to receive your
judgement.  No escape shall you have, nor shall the evil Sultan
do more than punish you justly for your crimes. Except to Kill
you with the death of the 56 rooms.  Go now and receive your reward
                         - o O o -
END_INTRO

